Miscellaneous Posts

Tuesday, June 27, 2023

'Get to know your admin,' they say. How well do I truly know myself? I've meant to take a more active roll in my Fediverse presence anyway, so now I've taken a step in that direction. Please say hello to the Couch

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Friday, March 31, 2023

The algorithm got it wrong. It got it so wrong that I refuse to offer it content to attempt to keep others scrolling either.

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Wednesday, March 17, 2021

Hello, BeerRiot Blog readers! I’m Amanda, Bryan’s wife. Bryan has offered to let me guest-post on his blog and share some things that are more aligned to my interests than his. Like Bryan, I have varied interests and hobbies, and among them is personal finance.

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Tuesday, May 12, 2020

By a half-planned chain of events, I've spent the last six weeks of COVID-19 Shelter-In-Place over 2000 miles from my woodworking tools. Instead of diving right into a new construction after my dresser, I cleaned and then packed my shop, in preparation for a move. While our belongings have made their way across the country, we have stayed behind to "quaranteam" with a friend-couple, their young son, and their dogs.

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Saturday, July 13, 2019

While I think about how to tell you about the process of fitting the internal components of this box, I'm going to talk about planning.

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Friday, March 4, 2011

If you were interested in my last bit of alternative code-geekery, you may also be interested to hear that I've pushed that NerdKit Gaming code farther. If you browse the github repository now, you'll find that the game also includes a highscore board, saved in EEPROM so it persists across reboot. It also features a power-saving mode that kicks in if you don't touch any buttons for about a minute. Key-repeat now also allows the player to hold a button down, instead of pressing it repeatedly, in order to move the cursor multiple spaces.

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Monday, February 14, 2011

Contrary to the evidence on this blog, not all of the code I write is in Erlang. It's not even all web-based or dealing with distributed systems. In fact, this week I spent my evenings writing C for an embedded device.

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Wednesday, February 2, 2011

I think I can be more specific about one component of readability that holds sway over the rest: naming. Partially the quality of each name, but also the ratio of named to unnamed things. But most important of all, the ratio of named to unnamed verbs.

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Wednesday, October 6, 2010

But there lies the perfect storm: an app no one really wanted to write, with a problem no one really wanted to touch, no one with the time to fix it anyway, and a flaw just embarrassing enough for me to remember it years later.

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Tuesday, April 6, 2010

I'm very excited to announce that I'll be speaking at no:sql(eu). I'll be covering Key-value stores and Riak. The talk should be a good overview of this [very] broad domain of datastores, as well as a closer look at a few unique features of some specific implementations.

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Thursday, January 28, 2010

I am not, however, going to make some drooling prediction about it changing the world. I am also not going to make some frothing statement about how clueless it was to leave out my dream feature. I am not even going to pontificate about whether or not I'll be buying one (or who else I think should or should not buy one).

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